Unreal Engine Blueprint API Reference > AI > Components > Pawn Sensing
Changes the SensingInterval. If we are currently waiting for an interval, this can either extend or shorten that interval. A value <= 0 prevents any updates.
Target is Pawn Sensing Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | New Sensing Interval |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |