Navigation
API > API/Runtime > API/Runtime/uLangCore
Scope guard that saves current FP state (rounding mode, flush-to-zero etc.) and puts us into fully IEEE compliant mode for the duration of the scope.
| Name | CFloatStateSaveRestore |
| Type | class |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Misc/FloatingPointState.h |
| Include Path | #include "uLang/Common/Misc/FloatingPointState.h" |
Syntax
class CFloatStateSaveRestore
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
CFloatStateSaveRestore() |
uLang/Common/Misc/FloatingPointState.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~CFloatStateSaveRestore() |
uLang/Common/Misc/FloatingPointState.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| _SavedState | uint32_t | The relevant control register is 32-bit on all current targets. | uLang/Common/Misc/FloatingPointState.h |