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Unreal Engine C++ API Reference > Runtime > XmlParser > FXmlFile
References
Module | XmlParser |
Header | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h |
Include | #include "XmlFile.h" |
static void AddAttribute
&40;
const FString & InToken,
TArray< FXmlAttribute > & OutAttributes
&41;
Remarks
Add an attribute to the passed-in array. This makes the assumption that an attribute comes in as one 'token' (i.e. no spaces between tag="value").