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Unreal Engine C++ API Reference > Runtime > WebSockets > IWebSocketsManager
References
Module | WebSockets |
Header | /Engine/Source/Runtime/Online/WebSockets/Public/IWebSocketsManager.h |
Include | #include "IWebSocketsManager.h" |
void InitWebSockets
&40;
TArrayView< const FString > Protocols
&41;
Remarks
Web sockets start-up: call before creating any web sockets