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Unreal Engine C++ API Reference > Runtime > WebSockets
References
Module | WebSockets |
Header | /Engine/Source/Runtime/Online/WebSockets/Public/IWebSocketsManager.h |
Include | #include "IWebSocketsManager.h" |
Syntax
class IWebSocketsManager
Destructors
Type | Name | Description | |
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Virtual destructor |
Functions
Type | Name | Description | |
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TSharedRef< IWebSocket > | Instantiates a new web socket for the current platform | |
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void | InitWebSockets
(
TArrayView< const FString > Protocols |
Web sockets start-up: call before creating any web sockets |
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void | Web sockets teardown: call at shutdown, in particular after all use of SSL has finished |