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Unreal Engine C++ API Reference > Runtime > VulkanRHI > FVulkanDynamicRHI
- FDynamicRHI::LockTexture2D_RenderThread()
- FVulkanDynamicRHI::LockTexture2D_RenderThread()
References
Module | VulkanRHI |
Header | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h |
Include | #include "VulkanDynamicRHI.h" |
virtual void * LockTexture2D_RenderThread
(
class FRHICommandListImmediate & RHICmdList,
FRHITexture * Texture,
uint32 MipIndex,
EResourceLockMode LockMode,
uint32 & DestStride,
bool bLockWithinMiptail,
bool bNeedsDefaultRHIFlush,
uint64 * OutLockedByteCount
)