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Unreal Engine C++ API Reference > Runtime > Voice > FVoiceModule
References
Module | Voice |
Header | /Engine/Source/Runtime/Online/Voice/Public/VoiceModule.h |
Include | #include "VoiceModule.h" |
Source | /Engine/Source/Runtime/Online/Voice/Private/VoiceModule.cpp |
virtual TSharedPtr< IVoiceCapture > CreateVoiceCapture
&40;
const FString & DeviceName,
int32 SampleRate,
int32 NumChannels
&41;
Remarks
Instantiates a new voice capture object new voice capture object, possibly NULL
Parameters
Name | Description |
---|---|
DeviceName | name of device to capture audio data with, empty for default device |
SampleRate | sampling rate of voice capture |
NumChannels | number of channels to capture |