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Typed version of FFragmentTypeHandle that provides typed access to the underlying fragment type
| Name | TFragmentTypeHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorFragmentTypeHandle.h |
| Include Path | #include "UniversalObjectLocatorFragmentTypeHandle.h" |
| Source | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorFwd.h |
Syntax
template<typename>
struct TFragmentTypeHandle : public UE::UniversalObjectLocator::FFragmentTypeHandle
Inheritance Hierarchy
- FFragmentTypeHandle → TFragmentTypeHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UniversalObjectLocatorFragmentTypeHandle.h | |||
TFragmentTypeHandle
(
FFragmentTypeHandle InHandle |
UniversalObjectLocatorFragmentTypeHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TFragmentType< T > * Resolve() |
UniversalObjectLocatorFragmentTypeHandle.h |