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API > API/Runtime > API/Runtime/UniversalObjectLocator
| Name | IUniversalObjectLocatorModule |
| Type | class |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/IUniversalObjectLocatorModule.h |
| Include Path | #include "IUniversalObjectLocatorModule.h" |
Syntax
class IUniversalObjectLocatorModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TFragmentTypeHandle< PayloadStructType > RegisterFragmentType
(
FFragmentTypeParameters& FragmentTypeParameters |
Register a new fragment type that can be used to locate objects from a Universal Object Locator | IUniversalObjectLocatorModule.h | |
TParameterTypeHandle< ParameterType > RegisterParameterType() |
IUniversalObjectLocatorModule.h | ||
void UnregisterFragmentType
(
TFragmentTypeHandle< PayloadStructType > FragmentType |
IUniversalObjectLocatorModule.h | ||
void UnregisterParameterType
(
FParameterTypeHandle InHandle |
IUniversalObjectLocatorModule.h |