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API > API/Runtime > API/Runtime/UniversalObjectLocator
| Name | FResolveResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorResolveParams.h |
| Include Path | #include "UniversalObjectLocatorResolveParams.h" |
Syntax
struct FResolveResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UniversalObjectLocatorResolveParams.h | |||
FResolveResult
(
FResolveResultData InValue |
UniversalObjectLocatorResolveParams.h | ||
FResolveResult
(
TFuture< FResolveResultData >&& InFuture |
UniversalObjectLocatorResolveParams.h | ||
FResolveResult
(
const FResolveResult& |
UniversalObjectLocatorResolveParams.h | ||
FResolveResult
(
FResolveResult&& |
UniversalObjectLocatorResolveParams.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | TVariant< FResolveResultData, TFuture< FResolveResultData > > | UniversalObjectLocatorResolveParams.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AsyncGet
(
TUniqueFunction< void(const FResolveResultData&)>&& OnComplete |
Retrieve this result asynchronously. WARNING: This can only be called once per instance. | UniversalObjectLocatorResolveParams.h | |
bool IsAsync() |
Check whether this result is asynchronous | UniversalObjectLocatorResolveParams.h | |
bool NeedsWait() |
Check whether the result needs to be waited on. | UniversalObjectLocatorResolveParams.h | |
| Release the future from this type if it is set. | UniversalObjectLocatorResolveParams.h | ||
FResolveResultData SyncGet() |
Retrieve the result, blocking this thread if necessary. | UniversalObjectLocatorResolveParams.h | |
const FResolveResultData * SyncGetNoWait () |
Retrieve the result if it is currently available without waiting. | UniversalObjectLocatorResolveParams.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const FResolveResult& |
UniversalObjectLocatorResolveParams.h | ||
FResolveResult & operator=
(
FResolveResult&& |
UniversalObjectLocatorResolveParams.h |