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The Slot for the UWindowTitleBarArea
| Name | UWindowTitleBarAreaSlot |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarAreaSlot.h |
| Include Path | #include "Components/WindowTitleBarAreaSlot.h" |
Syntax
UCLASS (MinimalAPI)
class UWindowTitleBarAreaSlot : public UPanelSlot
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVisual → UPanelSlot → UWindowTitleBarAreaSlot
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWindowTitleBarAreaSlot
(
const FObjectInitializer& ObjectInitializer |
Components/WindowTitleBarAreaSlot.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UWindowTitleBarArea | friend | Components/WindowTitleBarAreaSlot.h | ||
| WindowTitleBarArea | TSharedPtr< SWindowTitleBarArea > | A pointer to the window zone to allow us to adjust the size, padding...etc at runtime. | Components/WindowTitleBarAreaSlot.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildSlot
(
TSharedRef< SWindowTitleBarArea > WindowTitleBarArea |
Builds the underlying FSlot for the Slate layout panel. | Components/WindowTitleBarAreaSlot.h | |
EHorizontalAlignment GetHorizontalAlignment() |
Components/WindowTitleBarAreaSlot.h | ||
FMargin GetPadding() |
Components/WindowTitleBarAreaSlot.h | ||
EVerticalAlignment GetVerticalAlignment() |
Components/WindowTitleBarAreaSlot.h | ||
void SetHorizontalAlignment
(
EHorizontalAlignment InHorizontalAlignment |
Components/WindowTitleBarAreaSlot.h |
|
|
void SetPadding
(
FMargin InPadding |
Components/WindowTitleBarAreaSlot.h |
|
|
void SetVerticalAlignment
(
EVerticalAlignment InVerticalAlignment |
Components/WindowTitleBarAreaSlot.h |
|
Overridden from UPanelSlot
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SynchronizeProperties() |
Applies all properties to the live slot if possible. | Components/WindowTitleBarAreaSlot.h |
Overridden from UVisual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ReleaseSlateResources
(
bool bReleaseChildren |
Components/WindowTitleBarAreaSlot.h |