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A panel for defining a region of the UI that should allow users to drag the window on desktop platforms.
| Name | UWindowTitleBarArea |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/WindowTitleBarArea.h |
| Include Path | #include "Components/WindowTitleBarArea.h" |
Syntax
UCLASS (MinimalAPI)
class UWindowTitleBarArea : public UContentWidget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVisual → UWidget → UPanelWidget → UContentWidget → UWindowTitleBarArea
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWindowTitleBarArea
(
const FObjectInitializer& ObjectInitializer |
Components/WindowTitleBarArea.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDoubleClickTogglesFullscreen | bool | Should double clicking the title bar area toggle fullscreen instead of maximizing the window. | Components/WindowTitleBarArea.h |
|
| bWindowButtonsEnabled | bool | Should the title bar area diaplay window minimize/maximize/close buttons. | Components/WindowTitleBarArea.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WindowActionNotificationHandle | FDelegateHandle | Components/WindowTitleBarArea.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDoubleClickTogglesFullscreen() |
Components/WindowTitleBarArea.h | ||
bool IsWindowButtonsEnabled() |
Components/WindowTitleBarArea.h | ||
void SetDoubleClickTogglesFullscreen
(
bool InDoubleClickTogglesFullscreen |
Components/WindowTitleBarArea.h | ||
void SetHorizontalAlignment
(
EHorizontalAlignment InHorizontalAlignment |
Components/WindowTitleBarArea.h |
|
|
void SetPadding
(
FMargin InPadding |
Components/WindowTitleBarArea.h |
|
|
void SetVerticalAlignment
(
EVerticalAlignment InVerticalAlignment |
Components/WindowTitleBarArea.h |
|
|
void SetWindowButtonsEnabled
(
bool InWindowButtonsEnabled |
Components/WindowTitleBarArea.h |
Overridden from UWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FText GetPaletteCategory() |
Gets the palette category of the widget | Components/WindowTitleBarArea.h |
Overridden from UVisual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ReleaseSlateResources
(
bool bReleaseChildren |
Components/WindowTitleBarArea.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Begin UObject. | Components/WindowTitleBarArea.h |
Protected
Overridden from UPanelWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetSlotClass() |
UPanelWidget. | Components/WindowTitleBarArea.h | |
virtual void OnSlotAdded
(
UPanelSlot* Slot |
Components/WindowTitleBarArea.h | ||
virtual void OnSlotRemoved
(
UPanelSlot* Slot |
Components/WindowTitleBarArea.h |
Overridden from UWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< SWidget > RebuildWidget() |
Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed. | Components/WindowTitleBarArea.h |