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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/UWidgetInteractionComponent
Description
Returns true if a widget under the hit result is focusable. e.g. Slate widgets that return true for SupportsKeyboardFocus().
| Name | IsOverFocusableWidget |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h |
| Include Path | #include "Components/WidgetInteractionComponent.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/WidgetInteractionComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Interaction")
bool IsOverFocusableWidget() const