Navigation
API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/UWidgetComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FWidgetAndPointer > GetHitWidgetPath
(
FVector WorldHitLocation, |
Returns the list of widgets with their geometry and the cursor position transformed into this Widget component's space. | Components/WidgetComponent.h | |
TArray< FWidgetAndPointer > GetHitWidgetPath
(
FVector2D WidgetSpaceHitCoordinate, |
Returns the list of widgets with their geometry and the cursor position transformed into this Widget space. | Components/WidgetComponent.h |
GetHitWidgetPath(FVector, bool, float)
Description
Returns the list of widgets with their geometry and the cursor position transformed into this Widget component's space.
| Name | GetHitWidgetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
| Include Path | #include "Components/WidgetComponent.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/WidgetComponent.cpp |
TArray < FWidgetAndPointer > GetHitWidgetPath
(
FVector WorldHitLocation,
bool bIgnoreEnabledStatus,
float CursorRadius
)
GetHitWidgetPath(FVector2D, bool, float)
Description
Returns the list of widgets with their geometry and the cursor position transformed into this Widget space. The widget space is expressed as a Vector2D.
| Name | GetHitWidgetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
| Include Path | #include "Components/WidgetComponent.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/WidgetComponent.cpp |
TArray < FWidgetAndPointer > GetHitWidgetPath
(
FVector2D WidgetSpaceHitCoordinate,
bool bIgnoreEnabledStatus,
float CursorRadius
)