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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/UPanelWidget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPanelSlot * InsertChildAt
(
int32 Index, |
Inserts a widget at a specific index. | Components/PanelWidget.h | |
UPanelSlot * InsertChildAt
(
int32 Index, |
Inserts a widget at a specific index. | Components/PanelWidget.h |
InsertChildAt(int32, UWidget *)
Description
Inserts a widget at a specific index. This does not update the live slate version, it requires a rebuild of the whole UI to see a change.
| Name | InsertChildAt |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h |
| Include Path | #include "Components/PanelWidget.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/PanelWidget.cpp |
UPanelSlot * InsertChildAt
(
int32 Index,
UWidget * Content
)
InsertChildAt(int32, UWidget , UPanelSlot )
Description
Inserts a widget at a specific index. Creates the slot using the template passed to it. Note that a new UPanelSlot object is created and the SlotTemplate is only used as a template.
| Name | InsertChildAt |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h |
| Include Path | #include "Components/PanelWidget.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Components/PanelWidget.cpp |
UPanelSlot * InsertChildAt
(
int32 Index,
UWidget * Content,
UPanelSlot * SlotTemplate
)