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API > API/Runtime > API/Runtime/UMG
| Name | UInt32Binding |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Binding/Int32Binding.h |
| Include Path | #include "Binding/Int32Binding.h" |
Syntax
UCLASS (MinimalAPI)
class UInt32Binding : public UPropertyBinding
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPropertyBinding → UInt32Binding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInt32Binding() |
Binding/Int32Binding.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetValue() |
Binding/Int32Binding.h |
Overridden from UPropertyBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsSupportedDestination
(
FProperty* Property |
Binding/Int32Binding.h | ||
virtual bool IsSupportedSource
(
FProperty* Property |
Binding/Int32Binding.h |