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API > API/Runtime > API/Runtime/UMG
| Name | UFloatBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Binding/FloatBinding.h |
| Include Path | #include "Binding/FloatBinding.h" |
Syntax
UCLASS (MinimalAPI)
class UFloatBinding : public UPropertyBinding
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPropertyBinding → UFloatBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFloatBinding() |
Binding/FloatBinding.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetValue() |
Binding/FloatBinding.h |
Overridden from UPropertyBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsSupportedDestination
(
FProperty* Property |
Binding/FloatBinding.h | ||
virtual bool IsSupportedSource
(
FProperty* Property |
Binding/FloatBinding.h |