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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/FWidgetRenderer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawWindow
(
FRenderTarget* RenderTarget, |
Slate/WidgetRenderer.h | ||
void DrawWindow
(
UTextureRenderTarget2D* RenderTarget, |
Slate/WidgetRenderer.h | ||
void DrawWindow
(
FRenderTarget* RenderTarget, |
Slate/WidgetRenderer.h | ||
void DrawWindow
(
UTextureRenderTarget2D* RenderTarget, |
Slate/WidgetRenderer.h | ||
void DrawWindow
(
const FPaintArgs& PaintArgs, |
Slate/WidgetRenderer.h | ||
void DrawWindow
(
const FPaintArgs& PaintArgs, |
Slate/WidgetRenderer.h |
DrawWindow(FRenderTarget *, FHittestGrid &, TSharedRef< SWindow >, float, FVector2D, float, bool)
| Name | DrawWindow |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h |
| Include Path | #include "Slate/WidgetRenderer.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Slate/WidgetRenderer.cpp |
void DrawWindow
(
FRenderTarget * RenderTarget,
FHittestGrid & HitTestGrid,
TSharedRef < SWindow > Window,
float Scale,
FVector2D DrawSize,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
DrawWindow(UTextureRenderTarget2D *, FHittestGrid &, TSharedRef< SWindow >, float, FVector2D, float, bool)
| Name | DrawWindow |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h |
| Include Path | #include "Slate/WidgetRenderer.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Slate/WidgetRenderer.cpp |
void DrawWindow
(
UTextureRenderTarget2D * RenderTarget,
FHittestGrid & HitTestGrid,
TSharedRef < SWindow > Window,
float Scale,
FVector2D DrawSize,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
DrawWindow(FRenderTarget *, FHittestGrid &, TSharedRef< SWindow >, FGeometry, FSlateRect, float, bool)
| Name | DrawWindow |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h |
| Include Path | #include "Slate/WidgetRenderer.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Slate/WidgetRenderer.cpp |
void DrawWindow
(
FRenderTarget * RenderTarget,
FHittestGrid & HitTestGrid,
TSharedRef < SWindow > Window,
FGeometry WindowGeometry,
FSlateRect WindowClipRect,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
DrawWindow(UTextureRenderTarget2D *, FHittestGrid &, TSharedRef< SWindow >, FGeometry, FSlateRect, float, bool)
| Name | DrawWindow |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h |
| Include Path | #include "Slate/WidgetRenderer.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Slate/WidgetRenderer.cpp |
void DrawWindow
(
UTextureRenderTarget2D * RenderTarget,
FHittestGrid & HitTestGrid,
TSharedRef < SWindow > Window,
FGeometry WindowGeometry,
FSlateRect WindowClipRect,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
DrawWindow(const FPaintArgs &, FRenderTarget *, TSharedRef< SWindow >, FGeometry, FSlateRect, float, bool)
| Name | DrawWindow |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h |
| Include Path | #include "Slate/WidgetRenderer.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Slate/WidgetRenderer.cpp |
void DrawWindow
(
const FPaintArgs & PaintArgs,
FRenderTarget * RenderTarget,
TSharedRef < SWindow > Window,
FGeometry WindowGeometry,
FSlateRect WindowClipRect,
float DeltaTime,
bool bDeferRenderTargetUpdate
)
DrawWindow(const FPaintArgs &, UTextureRenderTarget2D *, TSharedRef< SWindow >, FGeometry, FSlateRect, float, bool)
| Name | DrawWindow |
| Type | function |
| Header File | /Engine/Source/Runtime/UMG/Public/Slate/WidgetRenderer.h |
| Include Path | #include "Slate/WidgetRenderer.h" |
| Source | /Engine/Source/Runtime/UMG/Private/Slate/WidgetRenderer.cpp |
void DrawWindow
(
const FPaintArgs & PaintArgs,
UTextureRenderTarget2D * RenderTarget,
TSharedRef < SWindow > Window,
FGeometry WindowGeometry,
FSlateRect WindowClipRect,
float DeltaTime,
bool bDeferRenderTargetUpdate
)