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API > API/Runtime > API/Runtime/UMG
| Name | FWidgetComponentInstanceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
| Include Path | #include "Components/WidgetComponent.h" |
Syntax
USTRUCT ()
struct FWidgetComponentInstanceData : public FSceneComponentInstanceData
Inheritance Hierarchy
- FInstanceCacheDataBase → FActorComponentInstanceData → FSceneComponentInstanceData → FWidgetComponentInstanceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/WidgetComponent.h | |||
FWidgetComponentInstanceData
(
const UWidgetComponent* SourceComponent |
Components/WidgetComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FWidgetComponentInstanceData() |
Components/WidgetComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderTarget | TObjectPtr< UTextureRenderTarget2D > | Components/WidgetComponent.h | ||
| WidgetClass | TSubclassOf< UUserWidget > | Components/WidgetComponent.h |
Functions
Public
Overridden from FActorComponentInstanceData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyToComponent
(
UActorComponent* Component, |
Components/WidgetComponent.h | ||
virtual bool ContainsData() |
Components/WidgetComponent.h |
Overridden from FInstanceCacheDataBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
Components/WidgetComponent.h |