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| Name | FUIComponentTarget |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Extensions/UIComponentContainer.h |
| Include Path | #include "Extensions/UIComponentContainer.h" |
Syntax
USTRUCT ()
struct FUIComponentTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Extensions/UIComponentContainer.h | |||
FUIComponentTarget
(
UUIComponent* Component, |
Extensions/UIComponentContainer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TObjectPtr< UUIComponent > | Extensions/UIComponentContainer.h |
|
|
| TargetName | FName | We use a TargetName to resolve the Widget only at compile time and on the Runtime Widget. | Extensions/UIComponentContainer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUIComponent * GetComponent() |
Extensions/UIComponentContainer.h | ||
FName GetTargetName() |
Extensions/UIComponentContainer.h | ||
bool IsValid() |
Extensions/UIComponentContainer.h | ||
UWidget * Resolve
(
const UWidgetTree* WidgetTree |
Resolves the Widget ptr using it's name. | Extensions/UIComponentContainer.h | |
void SetTargetName
(
FName NewName |
Extensions/UIComponentContainer.h |