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API > API/Runtime > API/Runtime/UMG
| Name | FNamedSlotBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include Path | #include "Blueprint/UserWidget.h" |
Syntax
USTRUCT ()
struct FNamedSlotBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNamedSlotBinding() |
Blueprint/UserWidget.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Content | TObjectPtr< UWidget > | Blueprint/UserWidget.h |
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| Guid | FGuid | GUID of the NamedSlot is used as a secondary identifier to find a binding in case the name of NamedSlot has changed. | Blueprint/UserWidget.h | |
| Name | FName | Blueprint/UserWidget.h |