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API > API/Runtime > API/Runtime/UMG
| Name | FDynamicPropertyPath |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Binding/DynamicPropertyPath.h |
| Include Path | #include "Binding/DynamicPropertyPath.h" |
Syntax
USTRUCT ()
struct FDynamicPropertyPath : public FCachedPropertyPath
Inheritance Hierarchy
- FCachedPropertyPath → FDynamicPropertyPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Binding/DynamicPropertyPath.h | |||
FDynamicPropertyPath
(
const FString& Path |
Binding/DynamicPropertyPath.h | ||
FDynamicPropertyPath
(
const TArray< FString >& PropertyChain |
Binding/DynamicPropertyPath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the value represented by this property path | Binding/DynamicPropertyPath.h | ||
| Get the value and the leaf property represented by this property path | Binding/DynamicPropertyPath.h |