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Used to manage different animation event bindings that users want callbacks on.
| Name | FAnimationEventBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
| Include Path | #include "Blueprint/UserWidget.h" |
Syntax
USTRUCT ()
struct FAnimationEventBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationEventBinding() |
Blueprint/UserWidget.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Animation | TObjectPtr< UWidgetAnimation > | The animation to look for. | Blueprint/UserWidget.h | |
| AnimationEvent | EWidgetAnimationEvent | The type of animation event. | Blueprint/UserWidget.h | |
| Delegate | FWidgetAnimationDynamicEvent | The callback. | Blueprint/UserWidget.h | |
| UserTag | FName | A user tag used to only get callbacks for specific runs of the animation. | Blueprint/UserWidget.h |