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Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
- UObject
- UVisual
- UWidget
- UPanelWidget
- UUniformGridPanel
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/UniformGridPanel.h |
Include | #include "Components/UniformGridPanel.h" |
Syntax
UCLASS (MinimalAPI)
class UUniformGridPanel : public UPanelWidget
Remarks
A panel that evenly divides up available space between all of its children.
Variables
Type | Name | Description | |
---|---|---|---|
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float | MinDesiredSlotHeight | The minimum desired height of the slots |
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float | MinDesiredSlotWidth | The minimum desired width of the slots |
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TSharedPtr< SUniformGridPanel > | MyUniformGridPanel | |
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FMargin | SlotPadding | Padding given to each slot |
Constructors
Type | Name | Description | |
---|---|---|---|
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UUniformGridPanel
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UUniformGridSlot * | AddChildToUniformGrid
(
UWidget* Content, |
|
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float | ||
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float | ||
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FMargin | ||
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void | SetMinDesiredSlotHeight
(
float InMinDesiredSlotHeight |
|
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void | SetMinDesiredSlotWidth
(
float InMinDesiredSlotWidth |
|
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void | SetSlotPadding
(
FMargin InSlotPadding |
Overridden from UPanelWidget
Type | Name | Description | |
---|---|---|---|
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UClass * | GetSlotClass () |
UPanelWidget. |
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void | OnSlotAdded
(
UPanelSlot* Slot |
|
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void | OnSlotRemoved
(
UPanelSlot* Slot |
Overridden from UWidget
Type | Name | Description | |
---|---|---|---|
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const FText | Gets the palette category of the widget | |
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TSharedRef< SWidget > | Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed. | |
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void | Applies all properties to the native widget if possible. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |