Navigation
Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
- UObject
- UVisual
- UPanelSlot
- UScrollBoxSlot
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/ScrollBoxSlot.h |
Include | #include "Components/ScrollBoxSlot.h" |
Syntax
UCLASS (MinimalAPI)
class UScrollBoxSlot : public UPanelSlot
Remarks
The Slot for the UScrollBox, contains the widget that are scrollable
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
TEnumAsByte< EHorizontalAlignment > | HorizontalAlignment | The alignment of the object horizontally. |
![]() ![]() ![]() ![]() |
FMargin | Padding | The padding area between the slot and the content it contains. |
![]() ![]() ![]() ![]() |
TEnumAsByte< EVerticalAlignment > | VerticalAlignment | The alignment of the object vertically. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UScrollBoxSlot
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | BuildSlot
(
TSharedRef< SScrollBox > ScrollBox |
Builds the underlying FSlot for the Slate layout panel. |
![]() ![]() |
EHorizontalAlignment | ||
![]() ![]() |
FMargin | GetPadding () |
|
![]() ![]() |
FSlateChildSize | GetSize () |
|
![]() ![]() |
EVerticalAlignment | ||
![]() ![]() ![]() |
void | SetHorizontalAlignment
(
EHorizontalAlignment InHorizontalAlignment |
|
![]() ![]() ![]() |
void | SetPadding
(
FMargin InPadding |
|
![]() |
void | SetSize
(
FSlateChildSize InSize |
|
![]() ![]() ![]() |
void | SetVerticalAlignment
(
EVerticalAlignment InVerticalAlignment |
Overridden from UPanelSlot
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Applies all properties to the live slot if possible. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | ReleaseSlateResources
(
bool bReleaseChildren |