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Unreal Engine C++ API Reference > Runtime > UMG > Components > UPanelWidget
- UVisual::ReleaseSlateResources()
- UPanelWidget::ReleaseSlateResources()
- UBackgroundBlur::ReleaseSlateResources()
- UBorder::ReleaseSlateResources()
- UButton::ReleaseSlateResources()
- UCanvasPanel::ReleaseSlateResources()
- UCheckBox::ReleaseSlateResources()
- UGridPanel::ReleaseSlateResources()
- UHorizontalBox::ReleaseSlateResources()
- UInvalidationBox::ReleaseSlateResources()
- UMenuAnchor::ReleaseSlateResources()
- UNamedSlot::ReleaseSlateResources()
- UOverlay::ReleaseSlateResources()
- URetainerBox::ReleaseSlateResources()
- USafeZone::ReleaseSlateResources()
- UScaleBox::ReleaseSlateResources()
- UScrollBox::ReleaseSlateResources()
- USizeBox::ReleaseSlateResources()
- UStackBox::ReleaseSlateResources()
- UUniformGridPanel::ReleaseSlateResources()
- UVerticalBox::ReleaseSlateResources()
- UViewport::ReleaseSlateResources()
- UWidgetSwitcher::ReleaseSlateResources()
- UWindowTitleBarArea::ReleaseSlateResources()
- UWrapBox::ReleaseSlateResources()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/PanelWidget.h |
Include | #include "Components/PanelWidget.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/PanelWidget.cpp |
virtual void ReleaseSlateResources
(
bool bReleaseChildren
)