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Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
- UObject
- UVisual
- UWidget
- UPanelWidget
- UContentWidget
- UInvalidationBox
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/InvalidationBox.h |
Include | #include "Components/InvalidationBox.h" |
Syntax
UCLASS (MinimalAPI)
class UInvalidationBox : public UContentWidget
Remarks
Invalidate
- Single Child
- Caching / Performance
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bCanCache | Should the invalidation panel cache the widgets? Making this false makes it so the invalidation panel stops acting like an invalidation panel, just becomes a simple container widget. |
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TSharedPtr< class SInvalidationPanel > | MyInvalidationPanel |
Constructors
Type | Name | Description | |
---|---|---|---|
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UInvalidationBox
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | GetCanCache () |
|
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void | ||
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void | SetCanCache
(
bool CanCache |
Tell the InvalidationBox to use the invalidation process. |
Overridden from UPanelWidget
Type | Name | Description | |
---|---|---|---|
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void | OnSlotAdded
(
UPanelSlot* Slot |
|
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void | OnSlotRemoved
(
UPanelSlot* Slot |
Overridden from UWidget
Type | Name | Description | |
---|---|---|---|
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const FText | Gets the palette category of the widget | |
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TSharedRef< SWidget > | Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |