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Unreal Engine C++ API Reference > Runtime > UMG > Components > UInputKeySelector
- UWidget::SynchronizeProperties()
- UInputKeySelector::SynchronizeProperties()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/InputKeySelector.h |
Include | #include "Components/InputKeySelector.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/InputKeySelector.cpp |
virtual void SynchronizeProperties()
Remarks
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.