Navigation
Unreal Engine C++ API Reference > Runtime > UMG > Components > UEditableText
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/EditableText.h |
Include | #include "Components/EditableText.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/EditableText.cpp |
UFUNCTION (BlueprintCallable, Category="Widget")
void SetHintText
(
FText InHintText
)