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Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/CircularThrobber.h |
Include | #include "Components/CircularThrobber.h" |
Syntax
UCLASS (MinimalAPI)
class UCircularThrobber : public UWidget
Remarks
A throbber widget that orients images in a spinning circle.
- No Children
- Spinner Progress
Variables
Type | Name | Description | |
---|---|---|---|
FSlateBrush | Image | The throbber image. | |
int32 | NumberOfPieces | How many pieces there are | |
float | Period | The amount of time for a full circle (in seconds) | |
float | Radius | The radius of the circle. |
Constructors
Type | Name | Description | |
---|---|---|---|
UCircularThrobber
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
const FSlateBrush & | GetImage () |
||
int32 | |||
float | GetPeriod () |
||
float | GetRadius () |
||
void | SetImage
(
const FSlateBrush& InRadius |
Sets the throbber image. | |
void | SetNumberOfPieces
(
int32 InNumberOfPieces |
Sets how many pieces there are. | |
void | SetPeriod
(
float InPeriod |
Sets the amount of time for a full circle (in seconds). | |
void | SetRadius
(
float InRadius |
Sets the radius of the circle. |
Overridden from UWidget
Type | Name | Description | |
---|---|---|---|
const FText | Gets the palette category of the widget | ||
TSharedRef< SWidget > | Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed. | ||
void | Applies all properties to the native widget if possible. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
void | ReleaseSlateResources
(
bool bReleaseChildren |