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Unreal Engine C++ API Reference > Runtime > UMG > Components
Inheritance Hierarchy
- UObject
- UVisual
- UPanelSlot
- UBorderSlot
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h |
Include | #include "Components/BorderSlot.h" |
Syntax
UCLASS (MinimalAPI)
class UBorderSlot : public UPanelSlot
Remarks
The Slot for the UBorderSlot, contains the widget displayed in a border's single slot
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< EHorizontalAlignment > | HorizontalAlignment | The alignment of the object horizontally. |
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FMargin | Padding | The padding area between the slot and the content it contains. |
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TEnumAsByte< EVerticalAlignment > | VerticalAlignment | The alignment of the object vertically. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UBorderSlot
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | BuildSlot
(
TSharedRef< SBorder > InBorder |
Builds the underlying slot for the slate border. |
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EHorizontalAlignment | ||
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FMargin | GetPadding () |
|
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EVerticalAlignment | ||
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void | SetHorizontalAlignment
(
EHorizontalAlignment InHorizontalAlignment |
|
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void | SetPadding
(
FMargin InPadding |
|
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void | SetVerticalAlignment
(
EVerticalAlignment InVerticalAlignment |
Overridden from UPanelSlot
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
|
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void | Applies all properties to the live slot if possible. |
Overridden from UVisual
Type | Name | Description | |
---|---|---|---|
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void | ReleaseSlateResources
(
bool bReleaseChildren |