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Unreal Engine C++ API Reference > Runtime > UMG > Components > ITypedUMGListView
- ITypedUMGListView::OnItemExpansionChangedInternal()
- UTreeView::OnItemExpansionChangedInternal()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/ListViewBase.h |
Include | #include "Components/ListViewBase.h" |
virtual void OnItemExpansionChangedInternal
&40;
ItemType Item,
bool bIsExpanded
&41;