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Unreal Engine C++ API Reference > Runtime > UMG > Components > FRichTextDecorator
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Components/RichTextBlockDecorator.h |
Include | #include "Components/RichTextBlockDecorator.h" |
Source | /Engine/Source/Runtime/UMG/Private/Components/RichTextBlockDecorator.cpp |
virtual TSharedRef< ISlateRun > Create
(
const TSharedRef< class FTextLayout > & TextLayout,
const FTextRunParseResults & RunParseResult,
const FString & OriginalText,
const TSharedRef< FString > & InOutModelText,
const ISlateStyle * Style
)