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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UWidgetBlueprintLibrary
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h |
Include | #include "Blueprint/WidgetBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/UMG/Private/WidgetBlueprintLibrary.cpp |
static void SetColorVisionDeficiencyType
&40;
EColorVisionDeficiency Type,
float Severity,
bool CorrectDeficiency,
bool ShowCorrectionWithDeficiency
&41;
Remarks
Apply color deficiency correction settings to the game window
Parameters
Name | Description |
---|---|
Type | The type of color deficiency correction to apply. |
Severity | Intensity of the color deficiency correction effect, from 0 to 1. |
CorrectDeficiency | Shifts the color spectrum to the visible range based on the current deficiency type. |
ShowCorrectionWithDeficiency | If you're correcting the color deficiency, you can use this to visualize what the correction looks like with the deficiency. |