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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UWidgetBlueprintLibrary
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h |
Include | #include "Blueprint/WidgetBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/UMG/Private/WidgetBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Widget|Event Reply",
Meta=(HidePin="CapturingWidget", DefaultToSelf="CapturingWidget"))
static FEventReply LockMouse
(
UPARAM FEventReply & Reply,
UWidget * CapturingWidget
)