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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UWidgetBlueprintGeneratedClass
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintGeneratedClass.h |
Include | #include "Blueprint/WidgetBlueprintGeneratedClass.h" |
Source | /Engine/Source/Runtime/UMG/Private/WidgetBlueprintGeneratedClass.cpp |
static void InitializeBindingsStatic
&40;
UUserWidget &42; UserWidget,
const TArrayView< const FDelegateRuntimeBinding > InBindings,
const TMap< FName, FObjectPropertyBase &42; > & InPropertyMap
&41;