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Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > UUserWidget
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include | #include "Blueprint/UserWidget.h" |
Source | /Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
UFUNCTION (BlueprintCallable, BlueprintCosmetic, Category="User Interface|Animation")
void QueuePlayAnimation
(
UWidgetAnimation * InAnimation,
float StartAtTime,
int32 NumLoopsToPlay,
EUMGSequencePlayMode::Type PlayMode,
float PlaybackSpeed,
bool bRestoreState
)
Remarks
Plays an animation in this widget a specified number of times
Parameters
Name | Description |
---|---|
InAnimation | The animation to play |
StartAtTime | The time in the animation from which to start playing, relative to the start position. For looped animations, this will only affect the first playback of the animation. |
NumLoopsToPlay | The number of times to loop this animation (0 to loop indefinitely) |
PlaybackSpeed | The speed at which the animation should play |
PlayMode | Specifies the playback mode |
bRestoreState | Restores widgets to their pre-animated state when the animation stops |