Navigation
Unreal Engine C++ API Reference > Runtime > UMG > Blueprint > IUserListEntry
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Blueprint/IUserListEntry.h |
Include | #include "Blueprint/IUserListEntry.h" |
UFUNCTION (BlueprintImplementableEvent, Category=UserListEntry,
Meta=(DisplayName="On Item Selection Changed"))
void BP_OnItemSelectionChanged
(
bool bIsSelected
)
Remarks
Called when the selection state of the item represented by this entry changes.