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Unreal Engine C++ API Reference > Runtime > UMG > Binding > UTextBinding
- UPropertyBinding::IsSupportedDestination()
- UTextBinding::IsSupportedDestination()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h |
Include | #include "Binding/TextBinding.h" |
Source | /Engine/Source/Runtime/UMG/Private/Binding/TextBinding.cpp |
virtual bool IsSupportedDestination
(
FProperty * Property
) const