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Unreal Engine C++ API Reference > Runtime > UMG > Binding > UPropertyBinding
- UPropertyBinding::IsSupportedDestination()
- UBoolBinding::IsSupportedDestination()
- UBrushBinding::IsSupportedDestination()
- UCheckedStateBinding::IsSupportedDestination()
- UColorBinding::IsSupportedDestination()
- UFloatBinding::IsSupportedDestination()
- UInt32Binding::IsSupportedDestination()
- UMouseCursorBinding::IsSupportedDestination()
- UTextBinding::IsSupportedDestination()
- UVisibilityBinding::IsSupportedDestination()
- UWidgetBinding::IsSupportedDestination()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h |
Include | #include "Binding/PropertyBinding.h" |
Source | /Engine/Source/Runtime/UMG/Private/Binding/PropertyBinding.cpp |
virtual bool IsSupportedDestination
(
FProperty * Property
) const