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Unreal Engine C++ API Reference > Runtime > UMG > Animation > UUMGSequenceTickManager
- UObject::BeginDestroy()
- UUMGSequenceTickManager::BeginDestroy()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h |
Include | #include "Animation/UMGSequenceTickManager.h" |
Source | /Engine/Source/Runtime/UMG/Private/Animation/UMGSequenceTickManager.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.