Navigation
Unreal Engine C++ API Reference > Runtime > UMG > Animation
Inheritance Hierarchy
- UObject
- UUMGSequenceTickManager
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Animation/UMGSequenceTickManager.h |
Include | #include "Animation/UMGSequenceTickManager.h" |
Syntax
UCLASS (MinimalAPI)
class UUMGSequenceTickManager : public UObject
Remarks
An automatically created global object that will manage all widget animations.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UUMGSequenceTickManager
(
const FObjectInitializer& Init |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | AddLatentAction
(
FMovieSceneSequenceLatentActionDelegate Delegate |
|
![]() |
void | AddWidget
(
UUserWidget* InWidget |
|
![]() |
void | ClearLatentActions
(
UObject* Object |
|
![]() |
void | ForceFlush () |
|
![]() ![]() |
UUMGSequenceTickManager * | Get
(
UObject* PlaybackContext |
|
![]() |
UMovieSceneEntitySystemLinker * | GetLinker () |
|
![]() |
TSharedPtr< FMovieSceneEntitySystemRunner > | GetRunner () |
|
![]() |
void | Initialize
(
UObject* Owner |
|
![]() |
void | OnWidgetTicked
(
UUserWidget* InWidget |
|
![]() |
void | RemoveWidget
(
UUserWidget* InWidget |
|
![]() |
void |