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Unreal Engine C++ API Reference > Runtime > UMG > Animation > UUMGSequencePlayer
Syntax
FName UserTag
Remarks
The 'state' tag the user may want to use to track what the animation is for. It's very common in UI to use the same animation for intro / outro, so this allows you to tag what the animation is currently doing so that you can have some events just get called back when the animation finishes the outtro, to say, remove the UI then.