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API > API/Runtime > API/Runtime/TypedElementRuntime > API/Runtime/TypedElementRuntime/UTypedElementSelectionSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsElementSelected
(
const FTypedElementHandle& InElementHandle, |
Test to see whether the given element is currently considered selected. | Elements/Framework/TypedElementSelectionSet.h | |
bool IsElementSelected
(
const FScriptTypedElementHandle& InElementHandle, |
Script Api Test to see whether the given element is currently considered selected. | Elements/Framework/TypedElementSelectionSet.h |
|
IsElementSelected(const FTypedElementHandle &, const FTypedElementIsSelectedOptions)
Description
Test to see whether the given element is currently considered selected.
| Name | IsElementSelected |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Framework/TypedElementSelectionSet.cpp |
bool IsElementSelected
(
const FTypedElementHandle & InElementHandle,
const FTypedElementIsSelectedOptions InSelectionOptions
) const
IsElementSelected(const FScriptTypedElementHandle &, const FTypedElementIsSelectedOptions)
Description
Script Api Test to see whether the given element is currently considered selected.
| Name | IsElementSelected |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Framework/TypedElementSelectionSet.cpp |
UFUNCTION (BlueprintPure, Category="TypedElementFramework|Selection")
bool IsElementSelected
(
const FScriptTypedElementHandle & InElementHandle,
const FTypedElementIsSelectedOptions InSelectionOptions
) const