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Unreal Engine C++ API Reference > Runtime > TimeManagement > UTimeSynchronizationSource
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
Include | #include "TimeSynchronizationSource.h" |
virtual FFrameTime GetNewestSampleTime() const
Remarks
Get the time of the newest available sample (relative to this source's frame rate). Note, in cases where Rollover is allowed and has occurred, this may have a lower value than GetOldestSampleTime.