Navigation
API > API/Runtime > API/Runtime/TimeManagement
Expose FMusicalTime methods to blueprints
| Name | UMusicalTimeFunctionLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/TimeManagement/Public/MusicalTimeFunctionLibrary.h |
| Include Path | #include "MusicalTimeFunctionLibrary.h" |
Syntax
UCLASS (Meta=(BlueprintThreadSafe, ScriptName="MusicalTimeFunctionLibrary"), MinimalAPI)
class UMusicalTimeFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMusicalTimeFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BarAndBeat
(
const FMusicalTime& InMusicalTime, |
MusicalTimeFunctionLibrary.h | ||
static float FractionalBars
(
const FMusicalTime& InMusicalTime |
MusicalTimeFunctionLibrary.h |
|
|
static float FractionalBeatsInBar
(
const FMusicalTime& InMusicalTime |
MusicalTimeFunctionLibrary.h |
|
|
static bool IsValid
(
const FMusicalTime& InMusicalTime |
MusicalTimeFunctionLibrary.h |
|