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Unreal Engine C++ API Reference > Runtime > TimeManagement > UGenlockedCustomTimeStep
- UGenlockedCustomTimeStep::GetLastSyncCountDelta()
- UGenlockedFixedRateCustomTimeStep::GetLastSyncCountDelta()
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h |
Include | #include "GenlockedCustomTimeStep.h" |
virtual uint32 GetLastSyncCountDelta() const
Remarks
Returns how many syncs occurred since the last tick