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API > API/Runtime > API/Runtime/TimeManagement
Class to control the Engine TimeStep via a FixedFrameRate
| Name | UFixedFrameRateCustomTimeStep |
| Type | class |
| Header File | /Engine/Source/Runtime/TimeManagement/Public/FixedFrameRateCustomTimeStep.h |
| Include Path | #include "FixedFrameRateCustomTimeStep.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UFixedFrameRateCustomTimeStep : public UEngineCustomTimeStep
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEngineCustomTimeStep → UFixedFrameRateCustomTimeStep
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFixedFrameRateCustomTimeStep
(
const FObjectInitializer& ObjectInitializer |
FixedFrameRateCustomTimeStep.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFrameRate GetFixedFrameRate() |
Get The fixed FrameRate | FixedFrameRateCustomTimeStep.h |
Overridden from UEngineCustomTimeStep
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDisplayName() |
FixedFrameRateCustomTimeStep.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WaitForFixedFrameRate() |
Default behavior of the engine. Used FixedFrameRate | FixedFrameRateCustomTimeStep.h |