Navigation
Unreal Engine C++ API Reference > Runtime > TimeManagement
Inheritance Hierarchy
- UEngineCustomTimeStep
- UFixedFrameRateCustomTimeStep
- UGenlockedCustomTimeStep
- UAjaCustomTimeStep
- UBlackmagicCustomTimeStep
- UGenlockedFixedRateCustomTimeStep
- ULiveLinkCustomTimeStep
- URivermaxCustomTimeStep
- UVPTimecodeCustomTimeStep
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/FixedFrameRateCustomTimeStep.h |
Include | #include "FixedFrameRateCustomTimeStep.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UFixedFrameRateCustomTimeStep : public UEngineCustomTimeStep
Remarks
Class to control the Engine TimeStep via a FixedFrameRate
Constructors
Type | Name | Description | |
---|---|---|---|
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UFixedFrameRateCustomTimeStep
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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FFrameRate | Get The fixed FrameRate | |
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void | Default behavior of the engine. Used FixedFrameRate |