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Unreal Engine C++ API Reference > Runtime > TimeManagement > TGetExpressionNodeTypeId< ExpressionParser::FTimecodeDelimiter >
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h |
Include | #include "FrameNumberTimeEvaluator.h" |
static const FGuid & GetTypeId&40;&41;