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Unreal Engine C++ API Reference > Runtime > TimeManagement
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h |
Include | #include "FrameNumberTimeEvaluator.h" |
Syntax
namespace TGetExpressionNodeTypeId< ExpressionParser
{
template<>
struct TGetExpressionNodeTypeId< ExpressionParser::FBracketStart >
}